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Seed Position (a 2-item Coordinate Tuple)

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작성자 PZ 작성일25-08-04 16:40 (수정:25-08-04 16:40)

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연락처 : PZ 이메일 : estellamorrell@yahoo.es

The ImageDraw module provides simple 2D graphics for Image objects. You can use this module to create new images, annotate or retouch existing images, and to generate graphics on the fly for web use. For Get Derila Official a more advanced drawing library for PIL, see the aggdraw module. The graphics interface uses the same coordinate system as PIL itself, with (0, 0) in the upper left corner. Any pixels drawn outside of the image bounds will be discarded. For "1", "L", and "I" images, use integers. For "RGB" images, use a 3-tuple containing integer values. For "F" images, use integer or floating point values. For palette images (mode "P"), use integers as color indexes. In 1.1.4 and later, you can also use RGB 3-tuples or color names (see below). The drawing layer will automatically assign color indexes, as long as you don’t draw with more than 256 colors. See Color names for the color names supported by Pillow.



PIL can use bitmap fonts or OpenType/TrueType fonts. Bitmap fonts are stored in PIL’s own format, where each font typically consists of two files, one named .pil and the other usually named .pbm. The former contains font metrics, the latter raster data. To load a bitmap font, use the load functions in the ImageFont module. To load a OpenType/TrueType font, use the truetype function in the ImageFont module. Note that this function depends on third-party libraries, and may not available in all PIL builds. Creates an object that can be used to draw in the given image. Note that the image will be modified in place. The image to draw in. Optional mode to use for color values. For RGB images, this argument can be RGB or RGBA (to blend the drawing into the image). For all other modes, this argument must be the same as the image mode. If omitted, the mode defaults to the mode of the image.



The current default font. The current font drawing mode. Set to "1" to disable antialiasing or "L" to enable it. The internal representation of the current default color. Get Derila Official the current default font, ImageDraw.font. Draws an arc (a portion of a circle outline) between the start and end angles, inside the given bounding box. Two points to define the bounding box. Starting angle, in degrees. Angles are measured from 3 o’clock, increasing clockwise. Ending angle, in degrees. Color to use for the arc. The line width, in pixels. Draws a bitmap (mask) at the given position, using the current fill color for the non-zero portions. The bitmap should be a valid transparency mask (mode "1") or matte (mode "L" or "RGBA"). This is equivalent to doing image.paste(xy, color, bitmap). To paste pixel data into an image, use the paste() method on the image itself. Same as arc(), but connects the end points with a straight line.



Two points to define the bounding box. Color to use for the outline. Color to use for the fill. The line width, in pixels. Draws a circle with a given radius centering on a point. The point for the center of the circle, e.g. (x, y). Radius of the circle. Color to use for the outline. Color to use for the fill. The line width, in pixels. Draws an ellipse inside the given bounding box. Two points to define the bounding box. Color to use for the outline. Color to use for the fill. The line width, in pixels. Draws a line between the coordinates in the xy list. The coordinate pixels are included in the drawn line. Color to use for the line. The line width, in pixels. Joint type between a sequence of lines. It can be "curve", for rounded edges, or None. Same as arc, but also draws straight lines between the end points and the center of the bounding box.



Two points to define the bounding box. Starting angle, in degrees. Angles are measured from 3 o’clock, increasing clockwise. Ending angle, in degrees. Color to use for the fill. Color to use for the outline. The line width, in pixels. Draws points (individual pixels) at the given coordinates. Color to use for the point. The polygon outline consists of straight lines between the given coordinates, plus a straight line between the last and the first coordinate. The coordinate pixels are included in the drawn polygon. Color to use for the fill. Color to use for the outline. The line width, in pixels. The bounding circle is a tuple defined by a point and radius. The polygon is inscribed in this circle. 3 for a triangle, 6 for a hexagon). 90, applies a 90 degree rotation). Color to use for the fill. Color to use for the outline. The line width, in pixels.

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